Tue, 01/04/2005 - 19:01 — Daniel
Many of us encounter the problem of constraints throwing our objects way out of position and we can't figure out how to get them to stay (like a character picking up a mug). Here's how I found to do it:
1. Position the characters hand in the grab position right where you want the object to become a part of the hand (move and rotate with it).
2. Translate and Rotate Like constrain the object to the characters hand (do not constrain to the hand target). This most likely throws your object off. Easy fix.
3. Here's the "secret" that I discovered. Stay on that frame where the constraints' enforcements are 100% and drop it down to 0%.
4. Click the mug (or whatever object) and click Compensate Mode button (between Show Rulers and Magnet Mode buttons).
5. Use the keyboard to bump the model in one direction and then back (left and then right works). The keyboard will ensure that you don't move the model more than you intend.
6. Compensate mode turns off after one move so turn it back on again.
7. Now switch to Rotate and click and drag the yellow ring up and back down to its original location.
8. Now set the Enforcements of both constraints back to 100% and the mug should not have moved from its original location, but it should now move and rotate with the hand bone.
So in all of this, the keys are to set Enforcement to 0% and use compensate mode. Without either step, this process would not work.
Comments
Daniel, I've railed at Hash
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